

The game is no longer playable because Flash is no longer supported by browsers, but all the improvements it added have since been added to the Game Maker version as well.ĭesign, programming, graphics, SFX, music: Daniel RemarĪ simple game with the focus on completing the levels with as few clicks as possible, but the levels aren't exactly great. Unlike the original version though, there's a new minigame involving Princess Pitch that also made it into the Xbox 360 version coded by Gustav Vidner, and more secret tricks. In order to make the gnome's swing identical to the Game Maker version, I just locked that part of the logic to 30 FPS and copied the swing mechanics line by line. Porting GGC to Flash (using Flixel) wasn't easy. Voice: Joel Nyström, Linus Sjöholm, Camila Dalence, Erik Thelander, Johannes Helgesson

The game features music from HyperDuck who made the Iji soundtrack a few years prior.ĭesign, programming, graphics, SFX edit: Daniel Remar
Ittle dew 2 walkthrough portal world series#
It had a series of levels and a simple boss at the end, featuring the same co-op gameplay as the game jam title.
Ittle dew 2 walkthrough portal world upgrade#
This game was only available on the Xbox Live Indie Games service, and was mainly an upgrade of Really Shooter found in Scrap Pack 1. Graphics: Stefan Ribera Olsen, Jeff Jenkins Programming: Stefan Hanna, Joel Nyström, Gustav Vidner :pĭesign: Joel Nyström, Daniel Remar, Daniel Kaplan Bob is probably Ludosity's most owned game due to the fact that it's appeared in so many bundles and got a physical release in some countries, even if not everyone who owns it has actually played it. This game is only on the list on a technicality - I just made one of the VR levels, which resembles the first level from Hero. Graphics: Jerry Högnäs, Daniel Kaplan, Anton Nilsson Programming: Gustav Eriksson, Lasse Järvensivu The credits are listed roughly in the order they appear in the game or manual. Some folks have wondered about what games I've contributed to, so here's a list! Our core team has slowly changed over the years, but has usually contained around six people. Since 2010, I've been working at (and co-owning) Ludosity making games as my day job.
